Hand Interactive Launched!!

hen my previous employer, iSkoot, moved to San Francisco earlier this year, I decided to stay in Boston. Which meant that I was soon looking for a new job as iSkoot decided not to maintain an additional Boston office. It made good business sense, but was kind of unfortunate, so we parted on good terms.

Since that time, I’ve been freelancing here and there as a user interface designer, usability analyst, and information architect. I’ve even given a lecture to an ad agency on mobile technologies. So to support my freelancing efforts, I’ve just launched a new web site:

www.hand-interactive.com

I put selections from my mobile design portfolio on the web site and have started writing a series of articles on mobile design to help draw an audience.

Hand Interactive Mobile Edition

When I launched the site, I also committed to ensuring that each page is viewable both in a desktop web browser and on mobile phones. After a bit of trial and error (and spending a lot of time testing the site in the Verizon and T-Mobile stores in Harvard Square), I’m glad to say that the mobile version of the site looks awesome! So if you have a mobile phone, point your browser to:

www.hand-interactive.com/m/

I decided not to automatically detect mobile devices and send them to the mobile version of the site at launch. Maybe later, I’ll add the feature in. The real difficulty comes when trying to track the user’s preference. Because the web site allows the user to easily switch between the standard desktop version and the mobile version, I’d have to track whether the user had elected to view the standard edition so that he wouldn’t be caught in an automated loop (mobile to standard, then auto-redirected to mobile). It would take a bit of programming and testing to do it right without upsetting the user, so maybe I’ll add that feature in later. After all, my philosophy is that it’s better to remove a feature than to add in a poorly implemented one!

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